3D Generator
Export & sessions
Download the finished model in the format that best suits your pipeline, and manage sessions from the history strip.
GLB
Binary glTF 2.0-the most widely supported 3D interchange format. Geometry and PBR textures are packed into a single file. Compatible with Blender, Unreal Engine, Unity, Spline, Three.js, and most other 3D tools.
FBX
Autodesk FBX-widely used in game pipelines and animation tools. Exported as a zip containing the FBX file and texture maps. Best for Maya, 3ds Max, and game engine pipelines that expect FBX.
OBJ
Wavefront OBJ-a simple, universal mesh format. Exported as a zip with the OBJ, MTL material file, and texture images. Widely supported but lacks animation and PBR standardisation.
STL
Stereolithography-geometry only, no textures. Used for 3D printing and CNC workflows. Choose STL when you only need the mesh shape and surface colour is not required.
Session history
Every generation is saved and listed in the history strip at the bottom of the page. Each card shows a thumbnail, status (Queued, Running, Converting, Success, Failed), and the model name. Click any card to load that model into the viewer.
Rename session
Click the session title in the top bar to rename it. The title appears in session history on the home page.
New session
Click the + New button to start a fresh session with a blank input. Previous sessions are preserved and accessible from the history strip or the home page.
Credit cost: Base generation costs vary by model. Retopology and Retexture passes each consume additional credits. If generation fails, the credit is automatically refunded.