3D Generator

Inputs & models

Choose an input mode that matches your source material, then select the AI model that best fits your quality and format requirements.

Input modes
Image
Upload a single JPG, PNG, or WEBP image. Front-facing shots of objects on clean or neutral backgrounds produce the best geometry. You can also paste an image directly from the clipboard.
Multi-view
Upload up to 4 views of the same object-Front, Left, Right, Back. Giving the model multiple angles significantly improves geometry accuracy, especially for objects with distinct profiles.
Batch
Upload up to 10 images to generate multiple 3D models in parallel in a single session. Each image produces its own model. Available with Meshy.
Text
Describe the object you want in natural language. Works best with specific, material-rich descriptions-e.g. 'mid-century lounge chair in olive boucle fabric with tapered oak legs' rather than 'a chair'.
AI models
Tripo v3.1
ImageMulti-viewText

Strong at capturing sharp edges and clean topology. Good choice for architectural details, product design, and objects with distinct hard-surface geometry.

Texture Quality
2K, 4K or 8K. Higher quality increases generation time.
Texture Alignment
Align the texture to the Image or to the Geometry.
Orientation
Default, or Align Image to match the model's orientation to the source image.
PBR
Toggle a full physically-based texture set.
Topology / Polycount
Choose Quad or Triangle topology and a polycount cap, or switch on Smart Low Poly.
AI Complete
Lets the AI complete parts of the object that the source image does not show.
Seeds
Separate seed controls for Image, Model and Texture stages. Set a seed for reproducible results.
Meshy
ImageBatchText

Supports batch generation (up to 10 images at once). Good for rapid iteration across multiple objects, or when you want a texture reference image or a remesh built into generation.

Model Type
Standard (regular high-detail generation) or Smart Topology (clean, separated parts at a Target Polycount you choose).
Image Processing
Image Enhancement, Remove Lighting and Ultra Mode toggles.
Remesh
Optionally remesh during generation: Triangle or Quad topology, an Adaptive or Custom polycount, and a Decimation mode of Ultra, High, Medium or Low.
Pose
A-Pose or T-Pose for character or figure models.
Auto Size / Origin At
Normalise the model scale and set its origin to Bottom or Center.
Textures
Choose whether to texture the model, with PBR Maps and a Texture Resolution of 2K, 4K or 8K. You can also upload a JPG or PNG texture reference.