3D Generator

Post-processing

After generation, use the panel switcher above the controls to run Remesh, Retexture, UV Unwrap, Auto Split, Rigging, Animation, Resize or Multi-Color Print on the current model without regenerating the base mesh. Remesh and Retexture are described below; the other panels are not yet documented here.

Remesh
Provider
Tripo or Meshy Remesh. Tripo remesh needs a model generated with Tripo; for other models use Meshy Remesh.
Polycount
Set the target face count with the slider or by typing a value.
Topology
Quad or Triangle output. Quad mesh is preferable for subdivision, animation, and further sculpting. Triangle is more compatible with game engines and real-time renderers.
Decimation mode
Ultra, High, Medium, or Low aggressiveness-controls how much the remesher simplifies the surface in areas of lower detail. Smart Low Poly (Tripo) builds a clean, game-ready mesh.
Retexture
Model
Retexture runs on Meshy (the model list shows Meshy 7.1).
Texture
Choose Text Input to describe the new finish in the Prompt box, or Image Input to supply a reference image of the surface or object.
Prompt
Describe the material, finish or colour scheme you want. The geometry is kept; only the textures are replaced.
Texture options at generation time
Meshy generations offer PBR Maps (metallic, roughness and normal maps), Remove Lighting (image-to-model only, strips baked highlights and shadows) and a 2k, 4k or 8k Texture Resolution. Tripo generations offer a Texture toggle and a Texture Quality of 2K, 4K or 8K.